Prototype is an open world action video game developed by Radical Entertainment and published by Activision. The game was released in North America on June 9, 2009, and in southwestern parts of North America as well as Oceania on June 10, and was released in Europe on June 12.
The game is set in New York City, where a virulent plague known as Blacklight is spreading through Manhattan. Those infected are mutated into hideous monsters of varying form, with an uncontrollable urge to kill all uninfected life-forms. At the center of it is the protagonist, Alex Mercer, an incredibly powerful shapeshifter with no memory of his past. Parallel to the game's storyline is the ability to play the game as a sandbox-style video game giving the player freedom to roam Manhattan.
Many reviewers compared and contrasted it with Infamous, another open world action game released one month prior to Prototype, by Sucker Punch Productions which features a superpowered protagonist with developing powers in an urban world. Many reviewers and gamers have compared it to be closely similar to the ideas from John Carpenter's 1982 science fiction horror film, The Thing. However, the gameplay of Prototype is very similar to The Incredible Hulk: Ultimate Destruction, also by Radical Entertainment.
GAME PLAY :
Alex's primary superpower is his ability to shapeshift, changing his body to suit his needs. Going hand in hand with this power is his ability to "consume" others, absorbing them entirely. This process allows Alex to quickly regain health by absorbing the biomass of his enemies. This also allows him to take on the forms of the enemies he absorbs, thereby allowing the player to move about the enemy as one of them. The disguise will only last as long as Alex remains inconspicuous. Alex has incredible physical strength, and will kill most humans in a single punch. He can perform various melee attacks without shapeshifting, as well as more gymnastic moves such as air combos, sliding along the ground using any humanoid enemy's body, and a high-speed rolling cannonball attack.
Alex can also transform parts of his body into a selection of martial implements acquired over the course of the game, either as purchased upgrades or being given them. Offensive powers include the large and powerful Blade, fast razor-sharp Claws (which can also erupt large spikes from the ground), the telescoping Whipfist, Musclemass that augments his strength, and the slow but powerful Hammerfists. Defensive options consist of a large shield for blocking ballistic attacks that needs to regenerate after excessive damage, and full body armor that exchanges agility and speed for toughness in hand to hand combat; both will allow Alex to plow through most obstacles when active. Vision modes include thermal vision, which allows Alex to see enemies through smoke and other obstacles at the expense of a decreased vision range, and Infected vision, which highlights those infected with the BLACKLIGHT virus as well as military units. Both vision modes muffle all of Alex's other senses, such as hearing, in order to concentrate on his sight. One defensive and offensive power may be active at a time, and using either will negate Alex's current disguise. In addition to his own abilities, Alex can take the weapons from defeated or absorbed enemies. These include automatic rifles, machine guns, grenade launchers, and missile launchers. He can also seize control of military vehicles, such as tanks and helicopters.
Alex's most powerful attacks are the Devastators, which require Alex to be in Critical Mass - either a state of near-death or the exact opposite, having excess stored biomass and increased health. These include the Tendril Barrage, which fires impaling tendrils from his body in all directions, the Groundspike Graveyard, which erupts massive spikes from the ground all around Alex, and the Critical Pain, which fires a single beam of hardened biomass from his hands to totally decimate a single target.
For movement around the city, the player uses extreme parkour, enhanced heavily by Alex's increased physical abilities. When sprinting, he will automatically hop over cars, barriers and other obstacles without losing momentum. Alex will also scale any wall he comes into contact with and simply knock aside any humanoids that get in his way without stopping. He can jump great heights and distances, enough to clear five-story buildings, and can sprint at extreme speed indefinitely. Falls cause no damage to the player even from the greatest heights. Even small jumps are enough for Alex to dent the ground beneath him, and falls from sufficient heights will create shockwaves at the point of impact which will kill most humans nearby and send objects as large as cars flying. Falling height also factors into several of Alex's melee attacks.
SYSTEM REQUIREMENT :
Genre: Action Adventure
Features:
PROTOTYPE’s ‘Deceive and Destroy’ gameplay allows players the opportunity to blend in with the crowded population and covertly progress through the story, or fully unleash Alex’s powers, moving through New York City.
PROTOTYPE’s playground is contemporary New York City done right! The city is jam-packed with thousands of pedestrians, hundreds of cars and is truly a bustling, thriving representation of the world’s most famous city. The population is extremely dense, providing for an endless feast of gameplay possibilities.
PROTOTYPE is powered by Radical Entertainments all-new proprietary Titanium game engine, sporting mind-blowing gameplay with explosive on-screen action.
Minimum System Requirements for PC Game – Prototype
* OS: Windows XP with Service Pack 3 or Windows Vista Service Pack 2
* CPU: Pentium Intel Core 2 Duo 2.6 GHz or AMD Athlon 64 X2 3800+
* RAM: 1 GB for XP or 2 G for Vista
* HDD: 8 GB free disk space
* Graphics: 256 MB 3D hardware accelerator card required – 100% DirectX® 9.0c with Shader Model 3
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c
Supported Graphics Cards:
All NVIDIA GeForce 7800 256 MB
or
All ATI Radeon™X1800 256 MB
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