Assassin's Creed is a historical science fiction Action Adventure game series that as of 2011 consists of four main games and a number of supporting materials. The games have appeared on the PlayStation 3, Xbox 360, Microsoft Windows, PlayStation Vita, Mac OS X, Nintendo DS, PlayStation Portable, iOS, HP webOS,[1] Android, Nokia Symbian and Windows Phone 7 platforms. The main games in the franchise were developed by Ubisoft Montreal, with the handheld titles developed by Gameloft and Gryptonite Studios, with additional development by Ubisoft Montreal. All games in the franchise are published by Ubisoft.
GAME PLAY :
Though the game is presented through the protagonist Desmond Miles,
the bulk of the game is played as Desmond experiences the memories of
either Altair or Ezio through the Animus. This provides a means of a diegetic
interface for the player, showing Altair or Ezio's health, equipment,
goals, and other features as part of the Animus interface. The Animus is
based on the player, as Desmond, controlling the assassin to maintain
the synchronization between Desmond and his ancestor's memories.
Performing actions that go against the Assassin's way or dying breaks
the synchronization, effectively requiring the player to restart at a
previous checkpoint. Furthermore, the player cannot explore outside of
areas that the assassin has not experienced yet. There are also
abnormalities within the Animus from previous users of the device that
the player can find, linking to the larger story.
While playing as the Assassin characters, the games are generally presented as third-person in an open world, focusing on stealth and parkour.
The games use a mission structure to follow the main story, generally
assigning the player to complete an assassination of public figureheads
or a covert mission. Alternatively, several side missions are available,
such as mapping out the expansive cities from a high perch followed by
performing a "leap of faith" into a haystack below, collecting treasures
hidden across the cities, exploring ruins for relics, building a
brotherhood of assassins to perform other tasks, or funding the
rebuilding of a city through purchasing and upgrading of shops and other
features. At times, the player is in direct control of Desmond, who by
nature of the Animus use has learned Assassin techniques through a
bleeding effect. Through the Animus interface, the player can go back to
retry any past mission already completed; for example, in Assassin's Creed Brotherhood,
the player achieves better synchronization results by performing the
mission in a specific manner such as by only killing the mission's
target.
The games use the concept of "active" versus "passive" moves, with
"active" moves, such as running, climbing the sides of buildings, or
jumping between rooftops, more likely to alert the attention of nearby
guards. When the guards become alerted, the player must either fight
them or break their line of sight and locate a hiding place, such as a
haystack or a well, and wait until the guards' alert is reduced. The
combat system allows for a number of unique weapons, armor, and moves,
including the use of a hidden blade set in a band on the Assassin's arm,
and which also can be used to quietly assassinate targets.
SYSTEM REQUIREMENT :
Developer: Ubisoft Montreal
Genre: Action Adventure
- Windows XP or Vista
- 2 GB RAM
- Dual core processor (Intel Pentium D or better)
- 256MB Direct3D 10 compatible video card, or Direct3D 9 card compatible with Shader Model 3.0 or higher
- DirectX compatible driver
- DVD-ROM dual-layer drive
- 16 GB free hard disk space
- DirectX libraries (included)
- Vista compatible sound card
- Keyboard, Mouse
- Microsoft Xbox 360 Controller (optional)
Recommended System Requirements:
- Intel Pentium Core 2 Duo, or better processor
- 3 GB System RAM
- ATI HD2900 series, Nvidia GeForce 8800 series, or better video card
- 5.1 sound card
- Microsoft Xbox 360 controller
- Supported Video Cards at Time of Release
- DirectX10 compatible cards, recommended ATI HD2900 series, Nvidia GeForce 8800 series
- Direct3D 9 card compatible with Shader Model 3.0 or higher
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