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Kamis, 22 Januari 2015

Find All Dragon , Dragon Age : Inquisition seventh Dragon Sandy Howler

 
Sandy Howler is one of the 10 High Dragons in Dragon Age 3: Inquisition. You will acquire the Wyrmslayer Trophy/Achievement if you kill all ten of them.

  • Recommended Level: 20+ 
  • HP: ~246,000 
  • Resistance: Fire 
  • Weakness: Cold
  • Creature Type: High Dragon
  • Abilities:
    • Armored: Allows a dragon to generate Guard.
    • Matriarch: The dragon summons dragonlings to join the fight.
    • Fire: The dragon inflicts fire elemental damage; it can be countered by cold.
Location :  
 
Rewards: 
  • Robes of the High Keeper, 
  • Superb Stamina Amulet, 
  • Armor of the Knights-Divine, 
  • Amulet of Power (Varric), 
  • Frost Rune
  • Pure Dragon Blood,
  • Dragon Bone, 
  • Dragon Webbing, 
  • Dragon Scales,
  • Dragon Bone
Damaging the limbs of a dragon so that it is severely bleeding will prevent the dragon from performing swipes with that limb, making life easier for melee characters. Damaging a pair of limbs will cause the dragon to fall down to that side, opening it up for increased damage and preventing it from attacking for a duration.

Find All Dragon , Dragon Age : inquisition sixth Dragon Vinsomer

 
Vinsomer is one of the ten high dragons encountered in Dragon Age: Inquisition. This dragon is encountered on Dragon Island; the western area of the Storm Coast.
Vinsomer "breathes" electricity instead of fire, dealing electricity damage. It is therefore resistant to electricity damage, but vulnerable to spirit. Its methods of attack are similar to most other dragons, but its unique skill is a mobile version of Static Cage that becomes "attached" to each party member with a damage-over-time effect dealing electricity-based damage every 3-4 seconds for 20 seconds. Any character that crosses within the field of another receives increased damage which stacks. the first time you spot Vinsomer he'll be busy fighting a giant on a beach in the Storm Coast. To challenge the dragon yourself, you'll need to clear out the camp marked on the map and then use an abandoned boat to reach the nearby island that Vinsomer calls home.



Dragon Island

In order to reach Dragon Island, the Red Water quest must be completed.

Strategy

Vinsomer's stats are as follows:
  • Level 19
  • 226288 HP (Nightmare difficulty)
  • 59 Armor
  • Greater Electricity Resistance
  • Spirit Vulnerability
  • Immunity: All Disabling Effects
  • Immunity: Slowed
  • Perceptive
Offensive
  • Characters with high Guard Damage Bonus, from skills or weapons, are needed (preferably Warriors).
  • The use of Spirit Runes will aid in exploiting the dragon's weakness, though Dragon Runes are a better substitute, in general, for dragon hunting.
  • Mages should use staves with any element type other than Electricity-based damage.
Defensive
  • Dispel removes the Static Cage effect from party members. Note that the damage from Static Cage can interrupt the casting of Dispel, so timing is important.
  • Electricity Resistance Tonics can prove useful throughout the battle.
  • Warriors with the Shield Wall talent can absorb most damage inflicted as long as Stamina is sufficient.

Rewards

  • 3000 Influence
  • 4 Power
  • Icon needed In Peace, Vigilance
  • Icon needed Wyvern Tooth
  • 1 Master Dragon-Slaying Rune (Schematic)
  • Superb Ring of Flanking
  • 1 Dragon Gland
  • 4-5 Pure Dragon Blood
  • 1-3 Dragon's Tooth
  • 6-10 Dragon Webbing
  • 6-9 Dragon Scales
  • 7-10 Dragon Bone

Find All Dragon , Dragon Age : inquisition fifth Dragon The Greater Mistral

 
The Greater Mistral is one of the ten high dragons encountered in Dragon Age: Inquisition. It lives in the Emerald Graves.

Location

Strategy

It's stats are as follows:
  • Level 17
  • 188840 HP (Nightmare difficulty)
  • 52 Armor
  • Greater Cold Resistance
  • Fire Vulnerability
  • Immunity: All Disabling Effects
  • Immunity: Slowed
  • Perceptive
The Greater Mistral is a level 17 ice dragon. It breathes ice instead of fire, dealing cold damage. The dragon is resistant to cold damage and vulnerable to fire.
In preparation, it's a good idea to equip the party with armor and accessories that grant resistance to cold damage. Completing The Cold Endured side-quest in the Forbidden Oasis can further increase The Inquisitor's cold resistance stats. Using weapons, accessories, and runes that increase fire damage is recommended for the fight, as well. Consider including a mage in the party that can cast fire-based spells.

Rewards

  • 3000 Influence
  • 5 Power
  • In War Victory icon In War, Victory
  • Icon needed Gift of the Talons
  • Helm of the Inquisitor icon Helm of the Inquisitor
  • Amulet of Power (Sera only)
  • 1 Dragon Gland
  • 4 Pure Dragon Blood
  • 2-3 Dragon's Tooth
  • 5-9 Dragon Webbing
  • 5-6 Dragon Scales
  • 6-7 Dragon Bone

Find All Dragon , Dragon Age : inquisition Fourth Dragon Gamordan Stormrider

The Gamordan Stormrider is one of the ten high dragons encountered in Dragon Age: Inquisition. It is located in the Crow Fens; the northeast area of the Exalted Plains. In order to access the Crow Fens, the Gain Access to Ghilan'nain's Grove war table operation must be completed.
Location

Strategy

  • Recommended Level: 13+
  • Creature Type: High Dragon
  • Resistance: Electricity
  • Vulnerablity: Spirit
  • Abilities:
    • Electricity: The dragon inflicts electrical elemental damage; it can be countered by spirit.
Gamordan Stormrider "breathes" electricity instead of fire, dealing electricity damage. It is therefore resistant to electricity damage, but vulnerable to spirit.
The greatest challenge of this fight is to avoid standing in any bodies of water. The encounter takes place in a swampy marsh and the water is highly conductive to the dragon's electricity attacks. Not only does the water allow for an increase in the range of the dragon's lightning breath attacks, but it also increases the duration for which each attack lasts. 
The fight against the Gamordan Stormrider is one of the least-eventful dragon encounters in Dragon Age: Inquisition. Unlike the Frostback, the Northern Hunter doesn’t move around all that much, and its infrequent movement makes it easy for players to line-up characters’ most-powerful attacks.
Just be sure to tell your archers/mages to keep running outside his melee range and make sure no one in the party is standing in the water while it’s electrified. The amplified electric damage will make quick work of your party, even if you’ve got some decent gear and a few levels on the beast.

Reward

  • Enhanced Grenades Belt
  • Bianca Aiming II (Enhanced) (Schematic)
  • Bleeder of Souls icon Lady Jocasta's Revenge
  • Superb Amulet of Dexterity
  • 7 Intense Dragon Blood
  • 1-2 Dragon's Tooth
  • 1 Dragon Webbing
  • 1-4 Dragon Scales
  • 3-5 Dragon Bone
  • 1 Dragon Gland

Find All Dragon , Dragon Age : inquisition Third Dragon Abyssal High Dragon

The Abyssal High Dragon is one of the 10 High Dragons in Dragon Age 3: Inquisition. You will acquire the Wyrmslayer Trophy/Achievement if you kill all ten of them. To fight this dragon you must complete the quest: Sharper White Claws, given to you by Frederic. This is the final quest Frederic gives you and you must complete all of them before you can summon the dragon. To summon The Abyssal High Dragon, head to The Wastes in The Western Approach and put down the 5 traps you obtained from the quest mentioned above to summon the dragon.You Must complete quest chain that begins with “Draconology” first.

Location

Strategy

The dragon does fire damage, has a high resistance against fire and cold vulnerability. She snaps at her opponents as well as spits fire. Best way to fight her is with a mage with cold abilities and/or a cold damage staff.
  • HP: ~135,000
  • Resistance: Fire
  • Weakness: Cold
  • Recommended Level: 14+
  • Creature Type: High Dragon
  • Immune: Weakness, all disabling effects
  • Abilities:
    • Armored: Allows a dragon to generate guard.
    • Fire: The dragon inflicts fire elemental damage; it can be countered by cold.

Rewards

  • 189 Gold
  • 1 Nameless Blade
  • 1 Amulet of Power for Solas
  • 2 Jade
  • 1 Superb Ring of Armor Penetration
  • 1 Ivory Halla Figurine
  • 1 Dragon Gland
  • 12 Intense Dragon Blood
  • 2 Dragon's Tooth
  • 1 Dragon Webbing
  • 5 Dragon Scales
  • 5 Dragon Bone

Find All Dragon , Dragon Age : inquisition Second Dragon Northern Hunter

The Northern Hunter is one of the ten high dragons encountered in Dragon Age: Inquisition. It lives in Crestwood. Must complete “Still Waters” quest chain first

Location


Abilities:

The Northern Hunter will use a number of lightning-based attacks on the Inquisitor and companions.
  • Breath Weapon: She will breathe out a burst of lightning that hits quite hard and leaves a lingering area of effect behind. Many companions will not move out of this and should be moved by hand.
  • Lightning Charge: Periodically, she will infuse the party with a damaging effect that will hit allies nearby. This can quickly destroy your ranged companions as they will probably be standing near each other. Spread out to counter this effect.
  • Vortex: Occasionally, she will rear up on her legs, beat her wings quickly, and pull all companions into melee range with strong winds. This is usually followed with Lightning Charge, meaning your allies can quickly kill each other if they don't scatter as soon as vortex finishes.
  • Like other high dragons, she will use a tail whip, bite and claws to deal damage, and will sometimes leap away from melee characters to turn on them and breathe.
The Northern Hunter is immune to burning, freezing, paralyze, sleeping, stunning, and lightning damage. She does take damage from fire, but will not burn. Poison, bleeding, and sundering all seem to work fine, however.
  • HP: ~118,000
  • Resistance: Electricity
  • Weakness: Spirit
  • Recommended Level: 13+
  • Creature Type: High Dragon
  • Abilities:
    • Berserker: A devastating 40-meter area-of-effect attack utilizing the dragon’s elemental ability.
    • Electricity: The dragon inflicts electrical elemental damage; it can be countered by spirit.
Damaging the limbs of a dragon so that it is severely bleeding will prevent the dragon from performing swipes with that limb, making life easier for melee characters. Damaging a pair of limbs will cause the dragon to fall down to that side, opening it up for increased damage and preventing it from attacking for a duration. 

Rewards: 
  •  In Death, Sacrifice, 
  • Enhanced Guard Belt,
  • Inquisitor Hat Schematic,  
  • Amulet of Power (Iron Bull),  
  • Superb Ring of Life-Drain
  • Intense Dragon Blood,  
  • Dragon’s Tooth,  
  • Dragon Webbing, 
  • Dragon Scales,  
  • Dragon Bone
                                               

Find All Dragon , Dragon Age : inquisition First Dragon The Fereldan Frostback


The Fereldan Frostback is one of the ten high dragons encountered in Dragon Age: Inquisition. It can be found in Lady Shayna's Valley, an area in the northeastern part of the Hinterlands north of Dusklight Camp and just east of Redcliffe. Reaching its nest requires traveling through a cave near Dusklight camp.
  • HP: ~105,000
  • Resistance: Fire
  • Weakness: Cold
  • Recommended Level: 12+
  • Creature Type: High Dragon
  • Location: The Hinterlands (Lady Shayna's Valley)
  • Resistance: Fire
  • Vulnerablity: Cold
  • Abilities:
    • Matriarch: The dragon summons dragonlings to join the fight.
    • Fire: The dragon inflicts fire elemental damage; it can be countered by cold.
location :


Strategy

It is recommended to face this dragon at levels 10 to 13. It is recommended to have anti-dragon equipment such as armor with fire resistance and weapons that deal bonus damage to dragons. The Fereldan Frostback is naturally resistant to Fire and vulnerable to Cold. It is immune to all magical and physical debilitations. Your party should consist of at least a Warrior, a Mage and a Rogue, preferably one with daggers. Your mage should also have at least 4 to 5 points invested in Spirit. You can bring any potion at your own discretion. There are four stages to combat;
  • First Stage. The dragon will circle around the initial area destroying the top of the central spire by smashing into it. Upon seeing your party it will start to periodically bombard you. The first fireballs will be coming directly above you so try to dodge them and get close to the central spire. The dragon will change her path when you are far enough in. Standing behind the spire will protect you from this new wave of fireballs. You can also put in some hits if you're a Mage or a Rogue with a bow. After a few rounds, she will eventually fly and land in the next area. If somehow you are caught off-guard by a wild fireball, you have time to cast Barrier, the fireball takes time to travel.
  • Second Stage. The dragon has landed, this is where the real fight begins. Get your Warrior in front of the dragon (there is no use Taunting it) and all ranged members to the sides as far as possible from the dragon. Rogues with daggers should be at the back to maximize damage. The dragon has multiple targetable parts, with her head taking the most damage (needs confirmation), dealing enough damage to any leg will force her to jump to the opposite side of that leg and face perpendicular to her previous position, i.e. you hurt the left leg enough, it jumps to its right. When it does so, re-position your whole team, Warrior in front, Mages and Archers to the side, Rogue with daggers behind. This positioning ensures that only your warrior will be hit by breath attacks, you won't get pulled in by the vortex, and your party won't get stomped on. Though it can't be taunted, it will still attack the party member with the greatest threat generation, in this case your warrior wearing heavy armor. Cast Barrier whenever possible on the Warrior or any member who needs it the most.
  • Third Stage. When you cut its health to 50% (Confirmed), it will take to the skies again. It will throw fireballs and breathe fire down a path, this attack is a little tricky to avoid as it is faster than the fireball and has a wide AoE. It will land on a ledge and call dragonlings to attack you. Do not worry about fire breaths from the dragon, take out all the dragonlings. It will return to the field after killing all the dragonlings. Back to Second Stage, positioning. Taking it down to 35% to 40% will make fly to a ledge, dragonlings will appear again. The dragon will roar occasionally, it will stun your entire party for a few seconds.
  • Final Stage. Upon reaching 20-25% health (Confirmed), it will proceed to the final area. Climb up the hill by following the path. If somehow you can't get to her, your party can. The dragon will face you to the bitter end, no flying, no minions, your party against her. This area is smaller than the previous one so you might get caught in the vortex and get KO'd instantly by a wild fire breath attack. She will also roar, get a few hits in, but since your party is far apart, you're only likely to lose one member if she follows up with a breath attack after a roar. Once you kill her, loot her remains (dragon skull) and claim the Landmark. 
Rewards:
  • Superior Belt of Focus,  
  • Grand Enchanter's Staff,  
  • Superb Amulet of Constitution,
  • Intense Dragon Blood,  
  • Dragon’s Tooth,  
  • Dragon Webbing, 
  • Dragon Scales,
  • Dragon Bone