Worms 4: Mayhem is a 3D artillery game in the Worms series developed by Team17. It is much like its 3D predecessor Worms 3D,
except that players can customize their worm's appearance
(hats/helmets, glasses, facial hair, gloves/hands) as well as create
their own unique weapons in an added feature called "The Weapon
Factory." The game also contains a shop where users can buy various
items, using points won by completing story missions, activities or
unlocking trophies. Shop items include new maps, new accessories and
attire, personality banks (voices) and game styles. There are several
new weapons included in the new game such as Bubble Trouble, Icarus
Potion, Poison Arrow, Sniper Rifle, Inflatable Scouser, Tail Nail and
Starburst (Which, in fact, only replaces the Kamikaze). It is the second
Worms game to be rated T by the ESRB, and is also the second Worms game
to be rated 3+ by PEGI, Both just like it's predecessor, Worms 3D. It is unknown why it was not released for the PlayStation 2 in America.
Worms 4: Mayhem has a lot more in-depth story mode than the
previous games. Instead of just completing missions with some minor
background story told, proper introductory cut-scenes reveal information
about the mission's background. The story actually begins in the
tutorials, in which the player's own team of worms arrives to the
Worminkle University. There they meet Professor Worminkle (who resembles
Albert Einstein and Doc Brown),
who trains the player and teaches the methods of using various weapons.
In Story Mode, Worminkle sends the player to destroy the enemies
buildings and sneak into their construction sites. After the fifth
mission, Worminkle and the player travel back in time to the Middles Ages using the Professor's time machine.
Worminkle's time machine becomes damaged and they are then attacked by
wizards and knights. After fixing the time machine, the missions
continue in the Wild West.
The Professor's time machine runs on gold, which they need more of if
they want to get forward. So they need to also fight against the
fearsome Boggy the Kid. After getting the gold, the player's quest continues to the Ancient Arabia, which is being conquered by Ali Baboon and his pesky thieves.
Ali Baboon has stolen the Queen's jewels, and the player's mission is
to stop him. After completing their mission in Arabia, Worminkle makes a
few fixes with his time machine, but accidentally drops a letter, which
is read by the player's team of worms. It is said in the letter, that
the Government
is planning to build a new research laboratory, replacing Worminkle
University. Worminkle quickly takes the letter back, and continues the
journey with the player. After they stop in the Prehistoric times,
Worminkle then tells the player that he only used the player to stop
the Government's plans. He then betrays them, and leaves, but
fortunately crashes into a mountain, giving enough time for the player
to catch him. After battling with many caveworms, the player gets to the Professor, takes the time machine, and flies away, leaving Professor Worminkle to the history.
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